![]() ![]() If you optimize your vault you can get up to 8-10 crafting stations filled with dwellers for tons of weapons and outfits of your choice, you can make your vault Institude themed and make 30 Virgil's Rifle and Institude suits for your explorers, Virigl's Rifle has cool attack animation and target switching mechanic which is pretty useful on Quests.Īnother option is focusing on Power armor production and have every dweller wear one, each equipped with Minigun or some other heavy weapon, that could look sick as well. ![]() Not because it's efficient or useful, but because you can afford it in the end-game. ![]() Special task like taking care of your personal floor where is your Control Room, maybe some Garden, small Diner, small bedroom, you know, whatever you choose. Whoever dies or ends up with lowest HP of the group gets eliminated and you kick him out, start making babies with your max SPECIAL stat dwellers to get legendary babies which you will train to be the elite dweller as replacement, repeat the process until only few old dwellers remain, you can then choose to keep them and maybe customize them to look old, make them your elder council of some sort, all with same outfit doing special task in the vault. You put your 6 candidates next to Vault Door room, then you wait for Deathclaw attack, don't use any stimpacks and enjoy the show. Handy's, quests, legendary junk etc.įun way of replacing old dwellers would be what I call arena. Game has end-game in terms of dweller capacity at 200, legendary weapons/outfits to craft, replacing your old weak dwellers with legendary babies which you train as your elite units, level them up with 17 Endurance from 1 to 50, then after you get decent amount sent them to explore wasteland to find more pets, Mr. ![]()
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